Virtual reality (VR) rehabilitation devices
Balance progression made motivating
Virtual reality-based rehabilitation is a motivating and engaging way to help your patients return to their daily activities.
Please note that the Virtualis solutions are not available in all countries
Explore the different rehabilitation solutions:
Enhance rehabilitation with immersive virtual reality
Personalized therapy experiences
Our Virtualis solutions bring VR‑based rehabilitation to balance, vestibular, neurological, and musculoskeletal training.
By combining a wireless VR headset with specialized software modules, clinicians can deliver fully immersive experiences that simulate real‑life environments.
With a wide selection of modules, therapy sessions can be personalized to each patient’s needs, making rehabilitation more efficient while boosting motivation and engagement.
The lightweight wireless headset allows patients to move naturally during sessions. It features automatic eye adjustment, support for trackers and controllers, an additional battery for uninterrupted use, and full compatibility with all Virtualis solutions.
BalanceVR

Vestibular rehabilitation
BalanceVR is specifically designed for assessing and training vestibular disorders. With training modules promoting adaptation, substitution and habituation, you can tailor the training program according to your patient’s needs.
Assessment module examples:
- Subjective Visual Vertical
- Cervical Range of Motion
Training module examples:
- Optokinetic
- Target Tracking
- CrowdVR
PhysioVR
Comprehensive rehabilitation
PhysioVR offers assessment and training modules within balance, neurological, and musculoskeletal disorders. Through comprehensive, VR-based rehabilitation, the PhysioVR solution enables you and your patient to work toward their therapeutic goals.
Assessment module examples*:
- Rod and Frame Test
- Spatial Navigation
Training module examples*:
- Catch the Ball
- BowVR
*BalanceVR assessments and training included

MotionVR

Computerized Dynamic Posturography and Dynamic Rehabilitation
MotionVR’s Computerized Dynamic Posturography (CDP) combines immersive VR with a dynamic, 360-degree force plate to assess the entire balance system and train static, proactive, and reactive balance.
With MotionVR, your patients will step into a world of dynamic challenges that simulate activities of daily living. Give your patients a reason to come to your clinic with enjoyable VR experiences and track your patient's progress at every step of the rehabilitation journey. You can combine MotionVR with PhysioVR or BalanceVR for extended assessment and training capabilities.
Personalized training for maximum efficiency
You can customize training sessions with simulated real-life surfaces and instant force plate adjustments to optimize intensity progression. By using real-time objective feedback, you can safely push patients to their limits and maximize the efficiency of each session in clinic.
Assestment module examples:
- Sensory Organization Test (SOT)
- Motor Control Test (MCT)
- Adaptation Test (ADT)
Training module examples:
- Motion Program
- BirdVR
- Supermarket Scrolling
StaticVR
Postural control rehabilitation
StaticVR offers a variety of postural control assessments, establishing crucial objective data delivered by the force plates. With the two independent force plates of the StaticVR and software training modules, you have the opportunity to deliver personalized training while collecting real-time objective performance data.
Add more data to your training
StaticVR can be combined with PhysioVR or BalanceVR for extended assessment and training capabilities.
Assestment module examples:
- Limits of Stability (LOS)
- Clinical Test of Sensory Interaction on Balance (CTSIB)
- Dynamic Analysis
Training module examples:
- LOS Rehab
- SkiVR
- MatchingVR

Which one is right for you?
So, which, or which combination, of our balance rehabilitation solutions is right for you?
To help you decide, the table below compares their functionality.
| PhysioVR | BalanceVR | StaticVR | MotionVR | |
|---|---|---|---|---|
| What do you get? |
VR Headset VR Software Desktop computer* Controllers Balance Pad Tracker with straps |
VR Headset VR Software Desktop computer* Controllers Balance Pad Trackers |
VR Headset VR Software Desktop computer* Controllers Balance Pad Static force plates |
VR Headset VR Software Desktop computer* Controllers Dynamic force plate |
| *Optional portable solution available with a laptop and suitcase, except for MotionVR. | ||||
| Treatment type |
Comprehensive rehabilitation for patients with vestibular, balance, neurological, and musculoskeletal disorders Progressive training to support therapeutic goals |
Vestibular rehabilitation with progressive training modules promoting adaptation, substitution and habituation |
Postural control rehabilitation for patients with vestibular, balance, neurological, and musculoskeletal disorders with objective sway data |
Computerized Dynamic Posturography and dynamic rehabilitation for patients with vestibular, balance, neurological, and musculoskeletal disorders with a dynamic 360-degree force plate |
| Module examples |
BowVR Catch the Ball Spatial Navigation Rod and Frame Test (RFT) All BalanceVR modules |
Optokinetic Target Tracking Cervical Range of Motion Subjective Visual Vertical (SVV) CrowdVR |
LOS SkiVR CTSIB LOS Rehab Dynamic Analysis MatchingVR |
SOT ADT MCT BirdVR Motion Program Supermarket Scrolling |
| Combine with |
StaticVR (PhysioVR Smart) MotionVR (PhysioVR Premium) |
StaticVR (BalanceVR Smart) MotionVR (BalanceVR Premium) |
PhysioVR (PhysioVR Smart) BalanceVR (BalanceVR Smart) |
PhysioVR (PhysioVR Premium) BalanceVR (BalanceVR Premium) |

Comprehensive rehabilitation solutions from Virtualis, part of the Interacoustics portfolio.
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