Virtual reality (VR) rehabilitation devices

Balance progression made motivating

Virtual reality-based rehabilitation is a motivating and engaging way to help your patients return to their daily activities.

Please note that the Virtualis solutions are not available in all countries

Explore the different rehabilitation solutions:

Enhance rehabilitation with immersive virtual reality

Personalized therapy experiences

Our Virtualis solutions bring VR‑based rehabilitation to balance, vestibular, neurological, and musculoskeletal training.

By combining a wireless VR headset with specialized software modules, clinicians can deliver fully immersive experiences that simulate real‑life environments.

With a wide selection of modules, therapy sessions can be personalized to each patient’s needs, making rehabilitation more efficient while boosting motivation and engagement.

The lightweight wireless headset allows patients to move naturally during sessions. It features automatic eye adjustment, support for trackers and controllers, an additional battery for uninterrupted use, and full compatibility with all Virtualis solutions.

BalanceVR

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Vestibular rehabilitation

BalanceVR is specifically designed for assessing and training vestibular disorders. With training modules promoting adaptation, substitution and habituation, you can tailor the training program according to your patient’s needs.

Assessment module examples:

  • Subjective Visual Vertical
  • Cervical Range of Motion

Training module examples:

  • Optokinetic
  • Target Tracking
  • CrowdVR

PhysioVR

Comprehensive rehabilitation

PhysioVR offers assessment and training modules within balance, neurological, and musculoskeletal disorders. Through comprehensive, VR-based rehabilitation, the PhysioVR solution enables you and your patient to work toward their therapeutic goals.

Assessment module examples*:

  • Rod and Frame Test
  • Spatial Navigation

Training module examples*:

  • Catch the Ball
  • BowVR

*BalanceVR assessments and training included

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MotionVR

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Computerized Dynamic Posturography and Dynamic Rehabilitation

MotionVR’s Computerized Dynamic Posturography (CDP) combines immersive VR with a dynamic, 360-degree force plate to assess the entire balance system and train static, proactive, and reactive balance.

With MotionVR, your patients will step into a world of dynamic challenges that simulate activities of daily living. Give your patients a reason to come to your clinic with enjoyable VR experiences and track your patient's progress at every step of the rehabilitation journey. You can combine MotionVR with PhysioVR or BalanceVR for extended assessment and training capabilities.

Personalized training for maximum efficiency

You can customize training sessions with simulated real-life surfaces and instant force plate adjustments to optimize intensity progression. By using real-time objective feedback, you can safely push patients to their limits and maximize the efficiency of each session in clinic.

Assestment module examples:

  • Sensory Organization Test (SOT)
  • Motor Control Test (MCT)
  • Adaptation Test (ADT)

Training module examples:

  • Motion Program
  • BirdVR
  • Supermarket Scrolling

StaticVR

Postural control rehabilitation

StaticVR offers a variety of postural control assessments, establishing crucial objective data delivered by the force plates. With the two independent force plates of the StaticVR and software training modules, you have the opportunity to deliver personalized training while collecting real-time objective performance data.

Add more data to your training

StaticVR can be combined with PhysioVR or BalanceVR for extended assessment and training capabilities.

Assestment module examples:

  • Limits of Stability (LOS)
  • Clinical Test of Sensory Interaction on Balance (CTSIB)
  • Dynamic Analysis

Training module examples:

  • LOS Rehab
  • SkiVR
  • MatchingVR
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Which one is right for you?

So, which, or which combination, of our balance rehabilitation solutions is right for you?
To help you decide, the table below compares their functionality.

PhysioVR BalanceVR StaticVR MotionVR
What do you get?

VR Headset

VR Software

Desktop computer*

Controllers

Balance Pad

Tracker with straps

VR Headset

VR Software

Desktop computer*

Controllers

Balance Pad

Trackers

VR Headset

VR Software

Desktop computer*

Controllers

Balance Pad

Static force plates

VR Headset

VR Software

Desktop computer*

Controllers

Dynamic force plate

*Optional portable solution available with a laptop and suitcase, except for MotionVR.
Treatment type

Comprehensive rehabilitation for patients with vestibular, balance, neurological, and musculoskeletal disorders

Progressive training to support therapeutic goals

Vestibular rehabilitation with progressive training modules promoting adaptation, substitution and habituation

Postural control rehabilitation for patients with vestibular, balance, neurological, and musculoskeletal disorders with objective sway data

Computerized Dynamic Posturography and dynamic rehabilitation for patients with vestibular, balance, neurological, and musculoskeletal disorders with a dynamic 360-degree force plate

Module examples

BowVR

Catch the Ball

Spatial Navigation

Rod and Frame Test (RFT)

All BalanceVR modules

Optokinetic

Target Tracking

Cervical Range of Motion

Subjective Visual Vertical (SVV)

CrowdVR

LOS

SkiVR

CTSIB

LOS Rehab

Dynamic Analysis

MatchingVR

SOT

ADT

MCT

BirdVR

Motion Program

Supermarket Scrolling

Combine with

StaticVR (PhysioVR Smart)

MotionVR (PhysioVR Premium)

StaticVR (BalanceVR Smart)

MotionVR (BalanceVR Premium)

PhysioVR (PhysioVR Smart)

BalanceVR (BalanceVR Smart)

PhysioVR (PhysioVR Premium)

BalanceVR (BalanceVR Premium)

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Comprehensive rehabilitation solutions from Virtualis, part of the Interacoustics portfolio.

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